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Redirections

Redirections are mechanisms that allow you to direct the player to a specific sequence based on the conditions you have defined. Unlike explicit choices offered to the player, redirections occur automatically, without the player noticing, based on the state of the story.
You can add up to 3 conditions per sequence or per choice.

How to use redirections

To add a redirection, start by clicking the Redirection button on a sequence or on a choice. This opens the "add condition" popup.

Once the condition is added, you can add the link to the next sequence that will be taken by the player when the condition is true.

Example of a sequence with a redirection: here, if the player owns the item "A... pebble", they will be redirected to the "throw-pebble" sequence; otherwise, it will be the "seq-15" sequence.

Redirection Example

Suppose your story includes a sequence where the player must decide whether or not to pick up a key. Later, in another sequence, you can use a redirection to check if the player has this key. If so, the player will be redirected to a sequence where they can open a door. Otherwise, they will be redirected to another sequence where they must find another way to progress.

Example of a condition with redirection based on key ownership.

Advantages of redirections

Redirections enable the creation of invisible branches in your story, adding extra narrative depth. They are particularly useful for:

  • Simplifying the presentation of choices: Instead of offering the player an explicit choice, you can automate progression based on past actions.
  • Creating hidden consequences: Redirections allow you to surprise the player by linking decisions made earlier in the story to future outcomes.
  • Improving narrative flow: By automating certain transitions based on the game's state, you can maintain a narrative flow without visible interruptions for the player.