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Story Logic

This section contains all the features that allow you to define the interactive behavior of your story.

Actions

Actions are triggered when the player leaves a sequence. They allow you to modify the state of the story, such as adding or removing an item, changing the value of a counter, or activating flags. Actions are essential for defining the evolution of the story based on the player's choices.

Learn more about Actions

Conditions

Conditions are criteria based on the state of your story's variables. They allow you to control the execution of actions based on what the player has done or possesses in the story, such as the items they hold, the sequences they have gone through, or the values of certain counters.

Learn more about Conditions

Redirects

Redirects allow you to automatically direct the player to a specific sequence based on a condition. They are used to create invisible branches in the story, providing a smoother and more dynamic narrative experience.

Learn more about Redirects